Sends newline delimited message to socket The object desired to be sent will be converted to a json and then encoded and sent. Args: Obj: The object that wants to be serialized and sent over Returns: None
(self, obj: object)
| 423 | #return unpacked_data |
| 424 | |
| 425 | def send_message(self, obj: object) -> None: |
| 426 | ''' |
| 427 | Sends newline delimited message to socket |
| 428 | The object desired to be sent will be converted to a json and then encoded |
| 429 | and sent. |
| 430 | |
| 431 | Args: |
| 432 | Obj: The object that wants to be serialized and sent over |
| 433 | |
| 434 | Returns: |
| 435 | None |
| 436 | ''' |
| 437 | |
| 438 | |
| 439 | send_socket = self.request |
| 440 | if isinstance(obj, bytes): |
| 441 | obj = obj.decode() |
| 442 | |
| 443 | message = obj + "\n" |
| 444 | encoded_message = message.encode() |
| 445 | logging.debug("Client %s: Sending message %s", self.client_id, |
| 446 | encoded_message) |
| 447 | |
| 448 | try: |
| 449 | self.request.sendall(encoded_message) |
| 450 | except IOError: |
| 451 | send_socket.close() |
| 452 | print("{} has not accepted message for {} seconds, assuming they're dead".format( |
| 453 | [p for p in self.game.players if p['id'] == self.client_id][0]['player'], |
| 454 | TIMEOUT |
| 455 | )) |
| 456 | if bc.Team.Red == self.game.get_player(self.client_id)['player'].team: |
| 457 | self.game.winner = 'player2' |
| 458 | elif bc.Team.Blue ==self.game.get_player(self.client_id)['player'].team: |
| 459 | self.game.winner = 'player1' |
| 460 | else: |
| 461 | if self.game.connected_players[0] == self.game.connected_players[1]: |
| 462 | print("Determining match by coin toss.") |
| 463 | self.game.winner = 'player1' if random.random() > 0.5 else 'player2' |
| 464 | else: |
| 465 | self.game.winner = 'player1' if self.game.connected_players[0] > self.game.connected_players[1] else 'player2' |
| 466 | self.game.disconnected = True |
| 467 | self.game.game_over = True |
| 468 | raise TimeoutError() |
| 469 | except KeyboardInterrupt: |
| 470 | send_socket.close() |
| 471 | if bc.Team.Red == self.game.get_player(self.client_id)['player'].team: |
| 472 | self.game.winner = 'player2' |
| 473 | elif bc.Team.Blue ==self.game.get_player(self.client_id)['player'].team: |
| 474 | self.game.winner = 'player1' |
| 475 | else: |
| 476 | if self.game.connected_players[0] == self.game.connected_players[1]: |
| 477 | print("Determining match by coin toss.") |
| 478 | self.game.winner = 'player1' if random.random() > 0.5 else 'player2' |
| 479 | else: |
| 480 | self.game.winner = 'player1' if self.game.connected_players[0] > self.game.connected_players[1] else 'player2' |
| 481 | self.game.disconnected = True |
| 482 | self.game.game_over = True |
no test coverage detected