Everything you need to run Battlecode 2018, aside from thousands of hours of spare time and a reasonable amount of cash.
/bindings/README.mdYou'll need: - Rust and cargo 1.22.0 - Java 8 - SWIG 3.0 - docker - python 3 - cffi - eel - tqdm - werkzeug - ujson - psutil - docker - boto3 - gcc
To build the engine and bindings, run make. (You should also run make clean as a first step if you get strange errors.)
You can then run ./start_nodocker.sh (or battlecode.sh) to run without docker.
You can also use make release to build in release mode (slower build, faster execution).
On windows, use build.bat, build-release.bat, and start_nodocker.bat / battlecode.bat. You'll need the same dependencies, but Visual Studio CE 2017 instead of gcc.
Clone the bc18-scaffold repo into this repo.
On windows, run build-release.bat, copy-artifacts.bat, then cd into bc18-scaffold, create a new branch with the name of the release, commit the new binaries (lol) and push it.
On mac os x, edit make-release.sh with the name of the release, run ./make-release.sh, and follow the instructions.
$ claude mcp add battlecode-2018 \
-- python -m otcore.mcp_server <graph>