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Method verify_login

battlecode-manager/server.py:165–192  ·  view source on GitHub ↗

This function verifies the login and then logins in the player code. Adds them to the game state Args: data: A socket that we received data from the client on Return: Boolean if login was successful

(self, unpacked_data: str)

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163 return total
164
165 def verify_login(self, unpacked_data: str):
166 '''
167 This function verifies the login and then logins in the player code.
168 Adds them to the game state
169
170 Args:
171 data: A socket that we received data from the client on
172 Return:
173 Boolean if login was successful
174 '''
175
176 client_id = int(unpacked_data['client_id'])
177
178 # Check if they are in our list of clients
179 if client_id not in [player['id'] for player in self.players]:
180 return "Client id Mismatch"
181
182 # Check if they logged in already
183 if self.player_logged[client_id]:
184 return "Already Logged In"
185
186 self.player_logged[client_id] = True
187
188 # Check if all the players are logged in and then start the game
189 logging.info("Player logged in: %s", self.player_logged)
190 if len(self.players) == self.num_log_in:
191 self.start_game()
192 return client_id
193
194 def set_player_turn(self, player_index):
195 self.current_player_index = player_index

Callers 1

player_handlerMethod · 0.80

Calls 1

start_gameMethod · 0.95

Tested by

no test coverage detected