(self, game_map: bc.GameMap, logging_level=logging.DEBUG,
logging_file="server.log", time_pool=10000, time_additional=50,
terminal_viewer=False, map_name="unknown",
extra_delay=0)
| 49 | ''' |
| 50 | |
| 51 | def __init__(self, game_map: bc.GameMap, logging_level=logging.DEBUG, |
| 52 | logging_file="server.log", time_pool=10000, time_additional=50, |
| 53 | terminal_viewer=False, map_name="unknown", |
| 54 | extra_delay=0): |
| 55 | self.terminal_viewer = terminal_viewer |
| 56 | self.extra_delay = extra_delay |
| 57 | |
| 58 | self.time_pool = time_pool/1000. |
| 59 | self.time_additional = time_additional/1000. |
| 60 | logging.basicConfig(filename=logging_file, level=logging_level) |
| 61 | ''' |
| 62 | Initialize Game object |
| 63 | Args: |
| 64 | num_players: Number of players |
| 65 | state: Start state of game (Note can be snapshot |
| 66 | ''' |
| 67 | self.players = [] # Array containing the player ids |
| 68 | # Dict taking player id and giving bool of log in |
| 69 | self.player_logged = {} |
| 70 | # Dict taking player id and giving amount of time left as float |
| 71 | self.times = {} |
| 72 | # List of how many players per team are connected (red,blue). |
| 73 | self.connected_players = [0,0] |
| 74 | |
| 75 | self.disconnected = False |
| 76 | |
| 77 | # Initialize the players |
| 78 | for index in range(NUM_PLAYERS): |
| 79 | new_id = random.randrange(10**30) |
| 80 | self.players.append({'id':new_id}) |
| 81 | self.players[-1]['player'] = bc.Player(bc.Team.Red if index % 2 == 0 else bc.Team.Blue, bc.Planet.Earth if index < 2 else bc.Planet.Mars) |
| 82 | self.players[-1]['running_stats'] = { |
| 83 | "tl": time_pool, |
| 84 | "atu": 0, |
| 85 | "lng": "?", |
| 86 | "bld": True |
| 87 | } |
| 88 | self.players[-1]['built_successfully'] = False |
| 89 | |
| 90 | self.player_logged[new_id] = False |
| 91 | self.times[new_id] = self.time_pool |
| 92 | |
| 93 | self.started = False |
| 94 | self.game_over = False |
| 95 | |
| 96 | # Lock thread running player should hold |
| 97 | self.current_player_index = 0 |
| 98 | self.turn_events = [threading.Event() for _ in range(len(self.players))] |
| 99 | |
| 100 | self.map = game_map |
| 101 | |
| 102 | self.manager = bc.GameController.new_manager(self.map) |
| 103 | for player in self.players: |
| 104 | player['start_message'] = self.manager.start_game(player['player']).to_json() |
| 105 | self.viewer_messages = [] |
| 106 | manager_start_message = self.manager.initial_start_turn_message(int(1000 * self.time_pool)) |
| 107 | self.manager_viewer_messages = [] |
| 108 | self.manager_viewer_messages.append(self.manager.manager_viewer_message()) |
no test coverage detected