(&self, healer_id: UnitID)
| 1672 | } |
| 1673 | |
| 1674 | fn ok_if_heal_ready(&self, healer_id: UnitID) -> Result<(), GameError> { |
| 1675 | Ok(self.my_unit(healer_id)?.ok_if_attack_ready()?) |
| 1676 | } |
| 1677 | |
| 1678 | /// Whether the healer is ready to heal. Tests whether the healer's attack |
| 1679 | /// heat is sufficiently low. |
no test coverage detected