Get the first message to send to each player and initialize the world. DO NOT CALL THIS FUNCTION UNLESS YOU ARE THE MANAGER!
(&self, player: Player)
| 1110 | /// |
| 1111 | /// DO NOT CALL THIS FUNCTION UNLESS YOU ARE THE MANAGER! |
| 1112 | pub fn start_game(&self, player: Player) -> StartGameMessage { |
| 1113 | StartGameMessage { |
| 1114 | world: self.world.cached_world(player).clone(), |
| 1115 | } |
| 1116 | } |
| 1117 | |
| 1118 | /// Given a TurnMessage from a player, apply those changes. |
| 1119 | /// Receives the StartTurnMessage for the next player. |