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Method repair

battlecode-engine/src/controller/mod.rs:713–720  ·  view source on GitHub ↗

Commands the worker to repair a structure, repleneshing health to it. This can only be done to structures which have been fully built. NoSuchUnit - either unit does not exist (within the vision range). TeamNotAllowed - either unit is not on the current player's team. UnitNotOnMap - the worker is not on the map. InappropriateUnitType - the unit is not a worker, or the target is not a structure. Ov

(&mut self, worker_id: UnitID, structure_id: UnitID)

Source from the content-addressed store, hash-verified

711 /// * OutOfRange - the worker is not adjacent to the structure.
712 /// * StructureNotYetBuilt - the structure has not been completed.
713 pub fn repair(&mut self, worker_id: UnitID, structure_id: UnitID) -> Result<(), GameError> {
714 let delta = Delta::Repair { worker_id, structure_id };
715 self.world.apply(&delta)?;
716 if self.config.generate_turn_messages {
717 self.turn.changes.push(delta);
718 }
719 Ok(())
720 }
721
722 /// Whether the worker is ready to replicate. Tests that the worker's
723 /// ability heat is sufficiently low, that the team has sufficient

Callers

nothing calls this directly

Calls 1

applyMethod · 0.80

Tested by

no test coverage detected