()
| 1387 | |
| 1388 | #[test] |
| 1389 | fn test_factory() { |
| 1390 | // A worker cannot produce a robot. |
| 1391 | let loc = MapLocation::new(Planet::Earth, 0, 0); |
| 1392 | let worker = Unit::new(1, Team::Red, Worker, 0, OnMap(loc)).unwrap(); |
| 1393 | assert_err!(worker.ok_if_can_produce_robot(Mage), GameError::InappropriateUnitType); |
| 1394 | |
| 1395 | // A factory cannot produce a structure, but it can produce a mage. |
| 1396 | let mut factory = Unit::new(1, Team::Red, Factory, 0, OnMap(loc)).unwrap(); |
| 1397 | factory.is_built = true; |
| 1398 | assert_err!(factory.factory_rounds_left(), GameError::NullValue); |
| 1399 | assert_err!(factory.ok_if_can_produce_robot(Factory), GameError::InappropriateUnitType); |
| 1400 | assert_err!(factory.ok_if_can_produce_robot(Rocket), GameError::InappropriateUnitType); |
| 1401 | assert!(factory.ok_if_can_produce_robot(Mage).is_ok()); |
| 1402 | |
| 1403 | // The factory cannot produce anything when it's already busy. |
| 1404 | factory.produce_robot(Mage); |
| 1405 | assert!(factory.ok_if_can_produce_robot(Mage).is_err()); |
| 1406 | |
| 1407 | // After a few rounds, the factory can produce again. |
| 1408 | for _ in 0..factory.factory_max_rounds_left().unwrap() - 1 { |
| 1409 | assert_eq!(factory.process_factory_round(), None); |
| 1410 | assert!(factory.ok_if_can_produce_robot(Mage).is_err()); |
| 1411 | } |
| 1412 | assert_eq!(factory.process_factory_round(), Some(Mage)); |
| 1413 | assert!(factory.ok_if_can_produce_robot(Mage).is_ok()); |
| 1414 | |
| 1415 | // Fill the factory to its max capacity. |
| 1416 | for id in 0..factory.structure_max_capacity().expect("unit has a capacity") { |
| 1417 | factory.load(id as UnitID); |
| 1418 | } |
| 1419 | |
| 1420 | // The factory can produce one more robot, but it won't go in its garrison. |
| 1421 | assert!(factory.ok_if_can_produce_robot(Mage).is_ok()); |
| 1422 | factory.produce_robot(Mage); |
| 1423 | for _ in 0..factory.factory_max_rounds_left().unwrap() * 2 { |
| 1424 | assert_eq!(factory.process_factory_round(), None); |
| 1425 | assert!(factory.ok_if_can_produce_robot(Mage).is_err()); |
| 1426 | } |
| 1427 | |
| 1428 | // After unloading the units, the factory will work again. |
| 1429 | for id in 0..factory.structure_max_capacity().expect("unit has a capacity") { |
| 1430 | assert_eq!(factory.unload_unit(), id as UnitID); |
| 1431 | } |
| 1432 | assert_eq!(factory.process_factory_round(), Some(Mage)); |
| 1433 | assert!(factory.ok_if_can_produce_robot(Mage).is_ok()); |
| 1434 | } |
| 1435 | |
| 1436 | #[test] |
| 1437 | fn test_rockets() { |
nothing calls this directly
no test coverage detected