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github.com/bastarder/vue-endless-h5-game
/ functions
Functions
79 in github.com/bastarder/vue-endless-h5-game
⨍
Functions
79
◇
Types & classes
0
↓ 5 callers
Function
GetRandom
(opt)
src/js/public-random-range.js:8
↓ 4 callers
Function
getRandom
(start, end, per, max)
src/js/dungeon-creater.js:117
↓ 4 callers
Function
getRandomPosition
(x, y)
src/js/dungeon-creater.js:128
↓ 2 callers
Function
Fight
(attacker, enemy, skill)
src/js/fight.js:8
↓ 2 callers
Function
GetRange
(opt)
src/js/public-random-range.js:1
↓ 2 callers
Function
PublicStaticGet
(key)
src/js/public-static-get.js:23
↓ 2 callers
Function
SkillAvailable
(skill, attacker, enemy)
src/js/skill-available.js:3
↓ 2 callers
Function
getBlankRandomBlock
src/js/map-init.js:10
↓ 1 callers
Function
MapDialog
(event, callback)
src/js/event-class.js:9
↓ 1 callers
Function
MapFight
(opt)
src/js/event-class.js:172
↓ 1 callers
Function
SaveGame
()
src/js/save-load.js:13
↓ 1 callers
Function
closeModal
()
src/js/event-class.js:101
↓ 1 callers
Function
excutePowerUp
(item)
src/js/intensify.js:74
↓ 1 callers
Function
failureHandle
(item)
src/js/intensify.js:53
↓ 1 callers
Function
isSuccess
(item)
src/js/intensify.js:47
↓ 1 callers
Function
next
()
src/js/event-class.js:83
↓ 1 callers
Function
transformEventObj
(opt)
src/js/event-class.js:109
↓ 1 callers
Function
unpack
(v)
src/js/save-load.js:59
Function
Astar
(map, start, end)
src/js/astar.js:1
Function
BluePrint
(opt)
src/js/blueprint.js:4
Function
ChangeIntensifyItem
(state, newItem)
src/store/smithy-store.js:8
Function
ConfigUpdate
(state, option)
src/store/config-store.js:12
Function
CreateHero
(option = {})
src/js/create-hero.js:3
Function
CreateMonster
(opt = {})
src/js/create-monster.js:3
Function
DungeonCreater
(opt)
src/js/dungeon-creater.js:1
Function
FightEventLogClear
(state)
src/store/fight-store.js:25
Function
FightEventLogPush
(state, log)
src/store/fight-store.js:16
Function
GameAudio
(opt)
src/js/audio.js:13
Function
HeroMoveEvent
(map, $VueScope)
src/js/map-hero-move.js:4
Function
Intensify
(item)
src/js/intensify.js:103
Function
LoadGame
()
src/js/save-load.js:70
Function
Map
(o)
src/js/map-init.js:7
Function
MonsterAI
(hero, monster)
src/js/monster-ai.js:4
Function
SkillEvent
(hero, monster)
src/js/release-skill.js:5
Function
UPDATE
(state)
src/store.js:24
Function
Unit
(obj = {})
src/js/unit-class.js:18
Function
action
(e)
src/js/event-class.js:92
Function
actionClass
(attacker, enemy)
src/js/fight-action-class.js:1
Function
block
(x, y)
src/js/astar.js:2
Function
change
(from, to)
src/js/drag-drop.js:40
Function
changeHp
(value)
src/js/unit-class.js:127
Function
changeMp
(value)
src/js/unit-class.js:112
Function
changeState
(changeList)
src/js/unit-class.js:237
Function
close
()
src/js/event-class.js:95
Function
coolTimeEvent
(currentCoolTime)
src/js/cool-time-event.js:3
Function
cost
(num, type = "gold")
src/js/unit-class.js:568
Function
costItem
(list, type = '$package')
src/js/unit-class.js:466
Function
createLine
(start, end, first)
src/js/dungeon-creater.js:47
Function
created
()
src/directive/item-tool-tip.js:52
Function
created
()
src/js/event-class.js:76
Function
demount
(from, to, hero)
src/js/drag-drop.js:23
Function
demount
(equipType, index, type = '$package')
src/js/unit-class.js:434
Function
destory
(from, to)
src/js/drag-drop.js:9
Function
dieDrop
()
src/js/unit-class.js:291
Function
dragend
(event)
src/directive/drop-item.js:13
Function
dragover
(event)
src/directive/drop-item.js:17
Function
dragstart
(event)
src/directive/drop-item.js:21
Function
drop
(event)
src/directive/drop-item.js:31
Function
end
()
src/js/release-skill.js:37
Function
endFight
()
src/js/unit-class.js:99
Function
equip
(from, to, hero)
src/js/drag-drop.js:16
Function
equip
(item, index, type = '$package')
src/js/unit-class.js:397
Function
getExp
(value)
src/js/unit-class.js:147
Function
getItem
(data, force, type = '$package')
src/js/unit-class.js:338
Function
getList
(key, opt, isIndex)
src/js/unit-class.js:184
Function
initDrop
(from, to, hero)
src/js/drag-drop.js:47
Function
isEnoughInPackage
(list, type = '$package')
src/js/unit-class.js:488
Function
itemSort
(type)
src/js/unit-class.js:322
Function
login
()
src/api/login.js:3
Function
merge
(from, to)
src/js/drag-drop.js:32
Function
moveClass
(option)
src/js/different-item-move-class.js:24
Function
noting
(from, to)
src/js/drag-drop.js:3
Function
pack
(v)
src/js/save-load.js:44
Function
removeList
(key, opt)
src/js/unit-class.js:212
Function
reset
()
src/js/unit-class.js:281
Function
start
()
src/js/release-skill.js:13
Function
startFight
()
src/js/unit-class.js:86
Function
updateAttribute
()
src/js/hero/update-attribute.js:1
Function
use
(option)
src/js/unit-class.js:519