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hub / github.com/baldurk/renderdoc / ApplyState

Method ApplyState

renderdoc/driver/gl/gl_renderstate.cpp:1288–1725  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1286}
1287
1288void GLRenderState::ApplyState(WrappedOpenGL *driver)
1289{
1290 ContextPair &ctx = driver->GetCtx();
1291
1292 if(!ContextPresent || ctx.ctx == NULL)
1293 return;
1294
1295 for(GLuint i = 0; i < eEnabled_Count; i++)
1296 {
1297 if(!CheckEnableDisableParam(enable_disable_cap[i].cap))
1298 continue;
1299
1300 if(Enabled[i])
1301 GL.glEnable(enable_disable_cap[i].cap);
1302 else
1303 GL.glDisable(enable_disable_cap[i].cap);
1304 }
1305
1306 GLuint maxTextures = 0;
1307 GL.glGetIntegerv(eGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, (GLint *)&maxTextures);
1308
1309 for(GLuint i = 0; i < RDCMIN(maxTextures, (GLuint)ARRAY_COUNT(Tex2D)); i++)
1310 {
1311 GL.glActiveTexture(GLenum(eGL_TEXTURE0 + i));
1312
1313 if(!IsGLES)
1314 GL.glBindTexture(eGL_TEXTURE_1D, Tex1D[i].name);
1315
1316 GL.glBindTexture(eGL_TEXTURE_2D, Tex2D[i].name);
1317 GL.glBindTexture(eGL_TEXTURE_3D, Tex3D[i].name);
1318
1319 if(!IsGLES)
1320 GL.glBindTexture(eGL_TEXTURE_1D_ARRAY, Tex1DArray[i].name);
1321
1322 GL.glBindTexture(eGL_TEXTURE_2D_ARRAY, Tex2DArray[i].name);
1323
1324 if(!IsGLES)
1325 GL.glBindTexture(eGL_TEXTURE_RECTANGLE, TexRect[i].name);
1326
1327 if(HasExt[ARB_texture_buffer_object])
1328 GL.glBindTexture(eGL_TEXTURE_BUFFER, TexBuffer[i].name);
1329
1330 GL.glBindTexture(eGL_TEXTURE_CUBE_MAP, TexCube[i].name);
1331
1332 if(HasExt[ARB_texture_multisample_no_array] || HasExt[ARB_texture_multisample])
1333 GL.glBindTexture(eGL_TEXTURE_2D_MULTISAMPLE, Tex2DMS[i].name);
1334
1335 if(HasExt[ARB_texture_multisample])
1336 GL.glBindTexture(eGL_TEXTURE_2D_MULTISAMPLE_ARRAY, Tex2DMSArray[i].name);
1337
1338 if(HasExt[ARB_sampler_objects])
1339 GL.glBindSampler(i, Samplers[i].name);
1340
1341 if(HasExt[ARB_texture_cube_map_array])
1342 GL.glBindTexture(eGL_TEXTURE_CUBE_MAP_ARRAY, TexCubeArray[i].name);
1343 }
1344
1345 if(HasExt[ARB_shader_image_load_store])

Callers 15

QueryModifyingEventsFunction · 0.45
QueryNumFragmentsByEventFunction · 0.45
CopyTex2DMSToArrayMethod · 0.45
CopyArrayToTex2DMSMethod · 0.45
QueueSampleGatherMethod · 0.45
QueueCalculateMathOpMethod · 0.45
DebugVertexMethod · 0.45

Calls 15

RDCMINFunction · 0.85
IsReplayModeFunction · 0.85
ClearGLErrorsFunction · 0.85
GetFakeVAO0Method · 0.80
IsReplayContextMethod · 0.80
GetCurrentDefaultFBOMethod · 0.80
glDepthBoundsEXTMethod · 0.80
glRasterSamplesEXTMethod · 0.80
glPolygonOffsetClampMethod · 0.80
glEnableMethod · 0.45

Tested by

no test coverage detected