| 346 | } |
| 347 | |
| 348 | void WrappedOpenGL::CopyArrayToTex2DMS(GLuint destMS, GLuint srcArray, GLint width, GLint height, |
| 349 | GLint arraySize, GLint samples, GLenum intFormat, |
| 350 | uint32_t selectedSlice) |
| 351 | { |
| 352 | WrappedOpenGL &drv = *this; |
| 353 | |
| 354 | intFormat = GetSizedFormat(intFormat); |
| 355 | |
| 356 | const ArrayMSPrograms &arrms = GetArrayMS(); |
| 357 | |
| 358 | if(!HasExt[ARB_compute_shader]) |
| 359 | { |
| 360 | RDCWARN( |
| 361 | "Can't copy array to multisampled texture for serialisation without ARB_compute_shader."); |
| 362 | return; |
| 363 | } |
| 364 | |
| 365 | if(!HasExt[ARB_texture_view]) |
| 366 | { |
| 367 | RDCWARN("Can't copy array to multisampled texture for serialisation without ARB_texture_view."); |
| 368 | return; |
| 369 | } |
| 370 | |
| 371 | if(!HasExt[ARB_texture_storage]) |
| 372 | { |
| 373 | RDCWARN( |
| 374 | "Can't copy array to multisampled texture for serialisation without ARB_texture_view, and " |
| 375 | "ARB_texture_view requires ARB_texture_storage."); |
| 376 | return; |
| 377 | } |
| 378 | |
| 379 | if(!arrms.Array2MS || (IsDepthStencilFormat(intFormat) && !arrms.DepthArray2MS)) |
| 380 | { |
| 381 | return; |
| 382 | } |
| 383 | |
| 384 | if(IsDepthStencilFormat(intFormat)) |
| 385 | { |
| 386 | CopyDepthArrayToTex2DMS(destMS, srcArray, width, height, arraySize, samples, intFormat, |
| 387 | selectedSlice); |
| 388 | return; |
| 389 | } |
| 390 | |
| 391 | GLMarkerRegion renderoverlay("CopyArrayToTex2DMS"); |
| 392 | |
| 393 | bool singleSliceMode = (selectedSlice != ~0U); |
| 394 | |
| 395 | GLRenderState rs; |
| 396 | rs.FetchState(this); |
| 397 | |
| 398 | GLenum viewClass; |
| 399 | drv.glGetInternalformativ(eGL_TEXTURE_2D_ARRAY, intFormat, eGL_VIEW_COMPATIBILITY_CLASS, 1, |
| 400 | (GLint *)&viewClass); |
| 401 | |
| 402 | GLenum fmt = eGL_R32UI; |
| 403 | if(viewClass == eGL_VIEW_CLASS_8_BITS) |
| 404 | fmt = eGL_R8UI; |
| 405 | else if(viewClass == eGL_VIEW_CLASS_16_BITS) |
no test coverage detected