| 161 | |
| 162 | #if AX_ENABLE_CACHE_TEXTURE_DATA |
| 163 | void ProgramGL::reloadProgram() |
| 164 | { |
| 165 | _activeUniformInfos.clear(); |
| 166 | _mapToCurrentActiveLocation.clear(); |
| 167 | _mapToOriginalLocation.clear(); |
| 168 | static_cast<ShaderModuleGL*>(_vertexShaderModule)->compileShader(backend::ShaderStage::VERTEX, _vertexShader); |
| 169 | static_cast<ShaderModuleGL*>(_fragmentShaderModule)->compileShader(backend::ShaderStage::FRAGMENT, _fragmentShader); |
| 170 | compileProgram(); |
| 171 | computeUniformInfos(); |
| 172 | |
| 173 | for (const auto& uniform : _activeUniformInfos) |
| 174 | { |
| 175 | auto location = _originalUniformLocations[uniform.first]; |
| 176 | _mapToCurrentActiveLocation[location] = uniform.second.location; |
| 177 | _mapToOriginalLocation[uniform.second.location] = location; |
| 178 | } |
| 179 | } |
| 180 | #endif |
| 181 | |
| 182 | void ProgramGL::compileProgram() |
no test coverage detected