| 119 | #endif |
| 120 | |
| 121 | ProgramGL::ProgramGL(std::string_view vertexShader, std::string_view fragmentShader) |
| 122 | : Program(vertexShader, fragmentShader) |
| 123 | { |
| 124 | _vertexShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::getInstance()->newVertexShaderModule(_vertexShader)); |
| 125 | _fragmentShaderModule = static_cast<ShaderModuleGL*>(ShaderCache::getInstance()->newFragmentShaderModule(_fragmentShader)); |
| 126 | |
| 127 | AX_SAFE_RETAIN(_vertexShaderModule); |
| 128 | AX_SAFE_RETAIN(_fragmentShaderModule); |
| 129 | compileProgram(); |
| 130 | computeUniformInfos(); |
| 131 | #if AX_ENABLE_CACHE_TEXTURE_DATA |
| 132 | for (const auto& uniform : _activeUniformInfos) |
| 133 | { |
| 134 | auto location = uniform.second.location; |
| 135 | _originalUniformLocations[uniform.first] = location; |
| 136 | _mapToCurrentActiveLocation[location] = location; |
| 137 | _mapToOriginalLocation[location] = location; |
| 138 | } |
| 139 | |
| 140 | _backToForegroundListener = |
| 141 | EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom*) { this->reloadProgram(); }); |
| 142 | Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1); |
| 143 | #endif |
| 144 | |
| 145 | setBuiltinLocations(); |
| 146 | } |
| 147 | |
| 148 | ProgramGL::~ProgramGL() |
| 149 | { |
nothing calls this directly
no test coverage detected