refresh bone world matrix
| 315 | |
| 316 | // refresh bone world matrix |
| 317 | void Skeleton3D::updateBoneMatrix() |
| 318 | { |
| 319 | for (const auto& it : _rootBones) |
| 320 | { |
| 321 | it->setWorldMatDirty(true); |
| 322 | it->updateWorldMat(); |
| 323 | } |
| 324 | } |
| 325 | |
| 326 | void Skeleton3D::removeAllBones() |
| 327 | { |
no test coverage detected