| 326 | } |
| 327 | |
| 328 | Vec3 Camera::unprojectGL(const Vec3& src) const |
| 329 | { |
| 330 | Vec3 dst; |
| 331 | unprojectGL(_director->getWinSize(), &src, &dst); |
| 332 | return dst; |
| 333 | } |
| 334 | |
| 335 | void Camera::unproject(const Vec2& viewport, const Vec3* src, Vec3* dst) const |
| 336 | { |