| 212 | } |
| 213 | |
| 214 | Vec3 jump(const Vec3* pV1, const Vec3* pV2, float height, float t) |
| 215 | { |
| 216 | Vec3 pOut; |
| 217 | pOut.x = pV1->x + t * (pV2->x - pV1->x); |
| 218 | pOut.y = pV1->y + t * (pV2->y - pV1->y); |
| 219 | pOut.z = pV1->z + t * (pV2->z - pV1->z); |
| 220 | pOut.y += height * sinf((float)M_PI * t); |
| 221 | return pOut; |
| 222 | } |
| 223 | |
| 224 | void NavMeshBaseTestDemo::moveAgents(const ax::Vec3& des) |
| 225 | { |
no outgoing calls
no test coverage detected