| 22 | } |
| 23 | |
| 24 | void World::loadLevel(const char* filename, Camera* camera) |
| 25 | { |
| 26 | printf("Loading level: %s\n", filename); |
| 27 | |
| 28 | level.initializeLevel(); |
| 29 | enemies.clear(); |
| 30 | |
| 31 | string line; |
| 32 | ifstream file(resolveResourcePath(filename)); |
| 33 | istringstream ssf; |
| 34 | int done = 0; |
| 35 | string layerfile[NUM_LAYERS]; |
| 36 | |
| 37 | if (file.is_open()) |
| 38 | { |
| 39 | getline(file, line); |
| 40 | if (line.compare(0, 3, "\xEF\xBB\xBF") == 0) |
| 41 | line.erase(0, 3); |
| 42 | ssf = istringstream(line); |
| 43 | |
| 44 | ssf >> layerfile[0] >> layerfile[1] >> layerfile[2] >> layerfile[3]; |
| 45 | |
| 46 | for (int i = 0; i < NUM_LAYERS; i++) |
| 47 | { |
| 48 | if (layerfile[i] != "null") |
| 49 | { |
| 50 | switch (i) |
| 51 | { |
| 52 | case 0: |
| 53 | { |
| 54 | TileAtlas* farAtlas = |
| 55 | (layerfile[1] == "null") ? &game.atlases.abgs |
| 56 | : &game.atlases.bgs; |
| 57 | level.layer[i].load(layerfile[i].c_str(), farAtlas, |
| 58 | camera); |
| 59 | break; |
| 60 | } |
| 61 | case 1: |
| 62 | level.layer[i].load(layerfile[i].c_str(), |
| 63 | &game.atlases.bgs, camera); |
| 64 | break; |
| 65 | case 2: |
| 66 | case 3: |
| 67 | level.layer[i].load(layerfile[i].c_str(), |
| 68 | &game.atlases.tiles, camera); |
| 69 | break; |
| 70 | } |
| 71 | } |
| 72 | else |
| 73 | { |
| 74 | level.layer[i].initialize(0, 0, 0, 0, 0, 0, 0, NULL, 0); |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | getline(file, line); |
| 79 | ssf = istringstream(line); |
| 80 | ssf >> level.ambientLighting >> level.musicID >> level.reverb; |
| 81 |
no test coverage detected