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hub / github.com/atraczyk/2d-engine / getCurrentMilliseconds

Method getCurrentMilliseconds

engine/src/time.cpp:57–57  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

55}
56
57double GameTime::getCurrentMilliseconds() { return getCurrentTime() * 1000.0; }
58
59void GameTime::computeFPS() {
60 fpsFrame++;

Callers 2

P_computeFPSFunction · 0.80
R_drawScreenDebugFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected