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hub / github.com/atraczyk/2d-engine / P_computeFPS

Function P_computeFPS

engine/src/game.cpp:618–630  ·  view source on GitHub ↗

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616}
617
618void P_computeFPS()
619{
620 gametime.fpsFrame++;
621 gametime.fpsTime = gametime.getCurrentMilliseconds();
622
623 if (gametime.fpsTime - gametime.lastfpsTime > gametime.fpsPollingTime)
624 {
625 gametime.fps = gametime.fpsFrame * 1000.0 /
626 (gametime.fpsTime - gametime.lastfpsTime);
627 gametime.lastfpsTime = gametime.fpsTime;
628 gametime.fpsFrame = 0;
629 }
630}
631
632void G_update(double elapsed_time)
633{

Callers 1

P_runFunction · 0.85

Calls 1

Tested by

no test coverage detected