| 63 | } |
| 64 | |
| 65 | void RenderTarget::Delete() |
| 66 | { |
| 67 | glDeleteRenderbuffers(1, &rbo_depth); |
| 68 | glDeleteTextures(1, &fbo_texture); |
| 69 | glDeleteFramebuffers(1, &fbo); |
| 70 | } |
| 71 | |
| 72 | void DrawFullscreenQuad(RenderTarget dst, RenderTarget src, unsigned int shader) |
| 73 | { |