| 1361 | } |
| 1362 | |
| 1363 | void P_cleanup() |
| 1364 | { |
| 1365 | game.renderTargets.menu.Delete(); |
| 1366 | game.renderTargets.menuPanel.Delete(); |
| 1367 | game.renderTargets.lighting.Delete(); |
| 1368 | game.renderTargets.temp0.Delete(); |
| 1369 | game.renderTargets.temp1.Delete(); |
| 1370 | game.renderTargets.temp2.Delete(); |
| 1371 | game.renderTargets.scene.Delete(); |
| 1372 | |
| 1373 | glDeleteTextures(1, &game.textures.sprites); |
| 1374 | glDeleteTextures(1, &game.textures.tiles); |
| 1375 | glDeleteTextures(1, &game.textures.bgs); |
| 1376 | glDeleteTextures(1, &game.textures.font); |
| 1377 | glDeleteTextures(1, &game.textures.light); |
| 1378 | glDeleteTextures(1, &game.textures.cursor); |
| 1379 | glDeleteTextures(1, &game.textures.slider); |
| 1380 | |
| 1381 | glDeleteProgram(game.shaders.horizontalBlur); |
| 1382 | glDeleteProgram(game.shaders.verticalBlur); |
| 1383 | glDeleteProgram(game.shaders.wave); |
| 1384 | glDeleteProgram(game.shaders.bilinear); |
| 1385 | glDeleteProgram(game.shaders.sky); |
| 1386 | } |
| 1387 | |
| 1388 | void R_drawBox(float x, float y, float w, float h, Vector4 color) |
| 1389 | { |