| 1287 | } |
| 1288 | |
| 1289 | int GL_initializeFrameBuffers() |
| 1290 | { |
| 1291 | game.renderTargets.lighting.Create(game.clientRect.w, game.clientRect.h, |
| 1292 | false); |
| 1293 | game.renderTargets.temp0.Create(game.clientRect.w, game.clientRect.h, |
| 1294 | false); |
| 1295 | game.renderTargets.temp1.Create(game.clientRect.w, game.clientRect.h, |
| 1296 | false); |
| 1297 | game.renderTargets.temp2.Create(1, game.sceneRect.h / 4, false); |
| 1298 | game.renderTargets.menu.Create(game.clientRect.w, game.clientRect.h, false); |
| 1299 | game.renderTargets.menu.Clear(0.0f, 0.0f, 0.0f, 1.0f); |
| 1300 | game.renderTargets.menuPanel.Create(480, 128 + 416, false); |
| 1301 | game.renderTargets.scene.Create(game.sceneRect.w, game.sceneRect.h, false); |
| 1302 | game.renderTargets.back.fbo = 0; |
| 1303 | |
| 1304 | return 1; |
| 1305 | } |
| 1306 | |
| 1307 | void GL_loadShader(unsigned int& window, const char* vsfile, const char* fsfile) |
| 1308 | { |
no test coverage detected