| 1077 | float weapon::dynrecoil() { return info.recoil; } |
| 1078 | bool weapon::selectable() { return this != owner->weaponsel && owner->state == CS_ALIVE && !owner->weaponchanging; } |
| 1079 | bool weapon::deselectable() { return !reloading; } |
| 1080 | |
| 1081 | void weapon::equipplayer(playerent *pl) |
| 1082 | { |
no outgoing calls
no test coverage detected