| 437 | } |
| 438 | |
| 439 | void render(animstate &as, anpos &cur, anpos *prev, float ai_t) |
| 440 | { |
| 441 | if(!(as.anim&ANIM_NOSKIN)) |
| 442 | { |
| 443 | GLuint id = tex < 0 ? -tex : skin->id; |
| 444 | if(tex > 0) id = lookuptexture(tex)->id; |
| 445 | if(id != lasttex) |
| 446 | { |
| 447 | glBindTexture(GL_TEXTURE_2D, id); |
| 448 | lasttex = id; |
| 449 | } |
| 450 | if(enablealphablend) { glDisable(GL_BLEND); enablealphablend = false; } |
| 451 | if(skin->bpp == 32 && owner->model->alphatest > 0) |
| 452 | { |
| 453 | if(!enablealphatest) { glEnable(GL_ALPHA_TEST); enablealphatest = true; } |
| 454 | if(lastalphatest != owner->model->alphatest) |
| 455 | { |
| 456 | glAlphaFunc(GL_GREATER, owner->model->alphatest); |
| 457 | lastalphatest = owner->model->alphatest; |
| 458 | } |
| 459 | } |
| 460 | else if(enablealphatest) { glDisable(GL_ALPHA_TEST); enablealphatest = false; } |
| 461 | if(!enabledepthmask) { glDepthMask(GL_TRUE); enabledepthmask = true; } |
| 462 | } |
| 463 | |
| 464 | if(enableoffset) |
| 465 | { |
| 466 | disablepolygonoffset(GL_POLYGON_OFFSET_FILL); |
| 467 | enableoffset = false; |
| 468 | } |
| 469 | |
| 470 | bool isstat = as.frame==0 && as.range==1; |
| 471 | if(isstat && statlist && !stenciling) |
| 472 | { |
| 473 | glCallList(statlist); |
| 474 | xtraverts += statlen; |
| 475 | return; |
| 476 | } |
| 477 | else if(stenciling==1) |
| 478 | { |
| 479 | bb curbb; |
| 480 | getcurbb(curbb, as, cur, prev, ai_t); |
| 481 | glmatrixf mat; |
| 482 | mat.mul(mvpmatrix, matrixstack[matrixpos]); |
| 483 | if(!addshadowbox(curbb.low, curbb.high, shadowpos, mat)) return; |
| 484 | } |
| 485 | |
| 486 | vec *buf = verts; |
| 487 | dyncacheentry *d = NULL; |
| 488 | if(!isstat) |
| 489 | { |
| 490 | d = gendynverts(as, cur, prev, ai_t); |
| 491 | if(!d) return; |
| 492 | buf = d->verts(); |
| 493 | } |
| 494 | if(lastvertexarray != buf) |
| 495 | { |
| 496 | if(!lastvertexarray) glEnableClientState(GL_VERTEX_ARRAY); |
no test coverage detected