| 138 | } |
| 139 | |
| 140 | void CBot::AimToIdeal() |
| 141 | { |
| 142 | if (m_iAimDelay > lastmillis) |
| 143 | return; |
| 144 | |
| 145 | float MaxXSpeed = RandomFloat(m_pBotSkill->flMinAimXSpeed, |
| 146 | m_pBotSkill->flMaxAimXSpeed); |
| 147 | float MaxYSpeed = RandomFloat(m_pBotSkill->flMinAimYSpeed, |
| 148 | m_pBotSkill->flMaxAimYSpeed); |
| 149 | float XOffset = RandomFloat(m_pBotSkill->flMinAimXOffset, |
| 150 | m_pBotSkill->flMaxAimXOffset); |
| 151 | float YOffset = RandomFloat(m_pBotSkill->flMinAimYOffset, |
| 152 | m_pBotSkill->flMaxAimYOffset); |
| 153 | float RealXOffset, RealYOffset; |
| 154 | float AimXSpeed = MaxXSpeed, AimYSpeed = MaxYSpeed; |
| 155 | float XDiff = fabs(m_pMyEnt->targetpitch - m_pMyEnt->pitch); |
| 156 | float YDiff = fabs(m_pMyEnt->targetyaw - m_pMyEnt->yaw); |
| 157 | |
| 158 | // How higher the diff, how higher the offsets and aim speed |
| 159 | |
| 160 | if (XOffset) |
| 161 | { |
| 162 | if (RandomLong(0, 1)) |
| 163 | RealXOffset = XDiff * (XOffset / 100.0f); |
| 164 | else |
| 165 | RealXOffset = -(XDiff * (XOffset / 100.0f)); |
| 166 | } |
| 167 | else |
| 168 | RealXOffset = 0.0f; |
| 169 | |
| 170 | if (YOffset) |
| 171 | { |
| 172 | if (RandomLong(0, 1)) |
| 173 | RealYOffset = YDiff * (YOffset / 100.0f); |
| 174 | else |
| 175 | RealYOffset = -(YDiff * (YOffset / 100.0f)); |
| 176 | } |
| 177 | else |
| 178 | RealYOffset = 0.0f; |
| 179 | |
| 180 | |
| 181 | if (XDiff >= 1.0f) |
| 182 | AimXSpeed = (AimXSpeed * (XDiff / 80.0f)) + (AimXSpeed * 0.25f); |
| 183 | else |
| 184 | AimXSpeed *= 0.01f; |
| 185 | |
| 186 | if (YDiff >= 1.0f) |
| 187 | AimYSpeed = (AimYSpeed * (YDiff / 70.0f)) + (AimYSpeed * 0.25f); |
| 188 | else |
| 189 | AimYSpeed *= 0.015f; |
| 190 | |
| 191 | m_fPitchToTurn = fabs((m_pMyEnt->targetpitch + RealXOffset) - m_pMyEnt->pitch); |
| 192 | m_fYawToTurn = fabs((m_pMyEnt->targetyaw + RealYOffset) - m_pMyEnt->yaw); |
| 193 | |
| 194 | float flIdealPitch = ChangeAngle(AimXSpeed, m_pMyEnt->targetpitch + RealXOffset, m_pMyEnt->pitch); |
| 195 | float flIdealYaw = ChangeAngle(AimYSpeed, m_pMyEnt->targetyaw + RealYOffset, m_pMyEnt->yaw); |
| 196 | |
| 197 | // m_pMyEnt->pitch = WrapXAngle(m_pMyEnt->targetpitch); // Uncomment for instant aiming |
nothing calls this directly
no test coverage detected