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hub / github.com/assaultcube/AC / tryreload

Function tryreload

source/src/weapon.cpp:168–172  ·  view source on GitHub ↗

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166});
167
168void tryreload(playerent *p)
169{
170 if(!p || p->state!=CS_ALIVE || ispaused || p->weaponsel->reloading || p->weaponchanging) return;
171 p->weaponsel->reload(false);
172}
173
174COMMANDF(reload, "", () { tryreload(player1); });
175

Callers 3

weapon.cppFile · 0.85
CheckWeaponSwitchMethod · 0.85
CheckReloadMethod · 0.85

Calls 1

reloadMethod · 0.80

Tested by

no test coverage detected