| 166 | }); |
| 167 | |
| 168 | void tryreload(playerent *p) |
| 169 | { |
| 170 | if(!p || p->state!=CS_ALIVE || ispaused || p->weaponsel->reloading || p->weaponchanging) return; |
| 171 | p->weaponsel->reload(false); |
| 172 | } |
| 173 | |
| 174 | COMMANDF(reload, "", () { tryreload(player1); }); |
| 175 |
no test coverage detected