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Function damageeffect

source/src/weapon.cpp:571–574  ·  view source on GitHub ↗

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569}
570
571void damageeffect(int damage, playerent *d)
572{
573 particle_splash(PART_BLOOD, damage/10, 1000, d->o);
574}
575
576struct hitweap
577{

Callers 2

hitFunction · 0.85
dodamageFunction · 0.85

Calls 1

particle_splashFunction · 0.85

Tested by

no test coverage detected