| 26 | } |
| 27 | |
| 28 | void checkweaponswitch() |
| 29 | { |
| 30 | if(!player1->weaponchanging) return; |
| 31 | int timeprogress = lastmillis-player1->weaponchanging; |
| 32 | if(timeprogress>weapon::weaponchangetime) |
| 33 | { |
| 34 | addmsg(SV_WEAPCHANGE, "ri", player1->weaponsel->type); |
| 35 | player1->weaponchanging = 0; |
| 36 | } |
| 37 | else if(timeprogress>(weapon::weaponchangetime>>1) && player1->weaponsel != player1->nextweaponsel) |
| 38 | { |
| 39 | player1->prevweaponsel = player1->weaponsel; |
| 40 | player1->weaponsel = player1->nextweaponsel; |
| 41 | if(quicknade){ |
| 42 | keym *key_LMB = keyms.access(-1); |
| 43 | if(key_LMB->pressed) |
| 44 | { |
| 45 | player1->attacking = true; |
| 46 | player1->weaponsel->attack(worldpos); |
| 47 | } |
| 48 | } |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | void selectweapon(weapon *w) |
| 53 | { |
no test coverage detected