| 235 | #define CONNLIMIT 20000 |
| 236 | |
| 237 | int connectwithtimeout(ENetSocket sock, const char *hostname, ENetAddress &address) |
| 238 | { |
| 239 | if(isdedicated) |
| 240 | { |
| 241 | int result = enet_socket_connect(sock, &address); |
| 242 | if(result<0) enet_socket_destroy(sock); |
| 243 | return result; |
| 244 | } |
| 245 | |
| 246 | defformatstring(text)("connecting to %s:%d... (esc to abort)", hostname, address.port); |
| 247 | show_out_of_renderloop_progress(0, text); |
| 248 | |
| 249 | if(!connmutex) connmutex = SDL_CreateMutex(); |
| 250 | if(!conncond) conncond = SDL_CreateCond(); |
| 251 | SDL_LockMutex(connmutex); |
| 252 | connectdata cd = { sock, address, -1 }; |
| 253 | connthread = SDL_CreateThread(connectthread, "ConnectThread", &cd); |
| 254 | |
| 255 | int starttime = SDL_GetTicks(), timeout = 0; |
| 256 | for(;;) |
| 257 | { |
| 258 | if(!SDL_CondWaitTimeout(conncond, connmutex, 250)) |
| 259 | { |
| 260 | if(cd.result<0) enet_socket_destroy(sock); |
| 261 | break; |
| 262 | } |
| 263 | timeout = SDL_GetTicks() - starttime; |
| 264 | show_out_of_renderloop_progress(min(float(timeout)/CONNLIMIT, 1.0f), text); |
| 265 | SDL_Event event; |
| 266 | while(SDL_PollEvent(&event)) |
| 267 | { |
| 268 | if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) timeout = CONNLIMIT + 1; |
| 269 | } |
| 270 | if(timeout > CONNLIMIT) break; |
| 271 | } |
| 272 | |
| 273 | /* thread will actually timeout eventually if its still trying to connect |
| 274 | * so just leave it (and let it destroy socket) instead of causing problems on some platforms by killing it |
| 275 | */ |
| 276 | connthread = NULL; |
| 277 | SDL_UnlockMutex(connmutex); |
| 278 | |
| 279 | return cd.result; |
| 280 | } |
| 281 | |
| 282 | vector<serverinfo *> servers; |
| 283 | ENetSocket pingsock = ENET_SOCKET_NULL; |
nothing calls this directly
no test coverage detected