| 1869 | } |
| 1870 | |
| 1871 | void checkitemspawns(int diff) |
| 1872 | { |
| 1873 | if(!diff) return; |
| 1874 | loopv(sg->sents) if(sg->sents[i].spawntime) |
| 1875 | { |
| 1876 | sg->sents[i].spawntime -= diff; |
| 1877 | if(sg->sents[i].spawntime<=0) |
| 1878 | { |
| 1879 | sg->sents[i].spawntime = 0; |
| 1880 | sg->sents[i].spawned = true; |
| 1881 | sendf(-1, 1, "ri2", SV_ITEMSPAWN, i); |
| 1882 | } |
| 1883 | } |
| 1884 | } |
| 1885 | |
| 1886 | void serverdamage(client *target, client *actor, int damage, int gun, bool gib, const vec &hitpush = vec(0, 0, 0)) |
| 1887 | { |
no test coverage detected