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hub / github.com/assaultcube/AC / particle_fireball

Function particle_fireball

source/src/renderparticles.cpp:614–617  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

612}
613
614void particle_fireball(int type, const vec &o)
615{
616 newparticle(o, vec(0, 0, 0), (int)((parttypes[type].sz-1.0f)*100.0f), type);
617}
618
619VARP(bulletbouncesound, 0, 1, 1);
620VARP(bullethole, 0, 1, 1);

Callers 2

splashMethod · 0.85
particle_emitFunction · 0.85

Calls 2

newparticleFunction · 0.85
vecClass · 0.85

Tested by

no test coverage detected