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Function preload_entmodels

source/src/rendermodel.cpp:922–936  ·  view source on GitHub ↗

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920}
921
922void preload_entmodels()
923{
924 extern const char *entmdlnames[];
925 for(int i = 0; entmdlnames[i][0]; i++)
926 {
927 model *mdl = loadmodel(entmdlnames[i]);
928 if(dynshadow && mdl) mdl->genshadows(8.0f, 2.0f);
929 }
930 static const char *bouncemdlnames[] = { "misc/gib01", "misc/gib02", "misc/gib03", "weapons/grenade/static" };
931 loopi(sizeof(bouncemdlnames)/sizeof(bouncemdlnames[0]))
932 {
933 model *mdl = loadmodel(bouncemdlnames[i]);
934 if(dynshadow && mdl) mdl->genshadows(8.0f, 2.0f);
935 }
936}
937
938bool preload_mapmodels(bool trydl)
939{

Callers 2

resetglFunction · 0.85
main.cppFile · 0.85

Calls 3

loadmodelFunction · 0.85
loopiFunction · 0.70
genshadowsMethod · 0.45

Tested by

no test coverage detected