| 879 | } |
| 880 | |
| 881 | int findanim(const char *name) |
| 882 | { |
| 883 | const char *names[] = { "idle", "run", "attack", "pain", "jump", "land", "flipoff", "salute", "taunt", "wave", "point", "crouch idle", "crouch walk", "crouch attack", "crouch pain", "crouch death", "death", "lying dead", "flag", "gun idle", "gun shoot", "gun reload", "gun throw", "mapmodel", "trigger", "decay", "all" }; |
| 884 | loopi(sizeof(names)/sizeof(names[0])) if(!strcmp(name, names[i])) return i; |
| 885 | return -1; |
| 886 | } |
| 887 | |
| 888 | void loadskin(const char *dir, const char *altdir, Texture *&skin) // model skin sharing |
| 889 | { |