| 252 | void *damageindicatorplayer = NULL; |
| 253 | |
| 254 | void updatedmgindicator(playerent *p, vec &attack) |
| 255 | { |
| 256 | if(hidedamageindicator || !damageindicatorsize) return; |
| 257 | vec base_d = p->o; |
| 258 | base_d.sub(attack); |
| 259 | damagedirections[(int(742.5f - p->yaw - base_d.anglexy()) / 45) & 0x7] = lastmillis + damageindicatortime; |
| 260 | damageindicatorplayer = p; |
| 261 | } |
| 262 | |
| 263 | void drawdmgindicator(playerent *p) |
| 264 | { |