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hub / github.com/assaultcube/AC / loadcrosshair

Function loadcrosshair

source/src/renderhud.cpp:175–208  ·  view source on GitHub ↗

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173}
174
175void loadcrosshair(const char *type, const char *filename)
176{
177 int index = CROSSHAIR_DEFAULT;
178 if(!*filename)
179 { // special form: loadcrosshair filename // short for "loadcrosshair default filename"
180 if(strcasecmp(type, "reset")) filename = type;
181 else
182 { // "loadcrosshair reset" does exactly that
183 filename = "default.png";
184 crosshairs[CROSSHAIR_TEAMMATE] = loadcrosshairtexture("teammate.png");
185 crosshairs[CROSSHAIR_SCOPE] = loadcrosshairtexture("red_dot.png");
186 }
187 }
188 else if(strchr(type, '.'))
189 { // old syntax "loadcrosshair filename type", remove this in 2020
190 const char *oldcrosshairnames[CROSSHAIR_NUM + 1] = { "default", "teammate", "scope", "knife", "pistol", "carbine", "shotgun", "smg", "sniper", "ar", "grenades", "akimbo", "" };
191 index = getlistindex(filename, oldcrosshairnames, false, 0);
192 if(index > 2) index -= 3;
193 else index += NUMGUNS;
194 filename = type;
195 }
196 else
197 { // new syntax with proper gun names
198 index = getlistindex(type, crosshairnames, false, CROSSHAIR_DEFAULT);
199 }
200 if(index == CROSSHAIR_DEFAULT)
201 {
202 loopi(CROSSHAIR_NUM) if(i != CROSSHAIR_TEAMMATE && i != CROSSHAIR_SCOPE) crosshairs[i] = loadcrosshairtexture(filename);
203 }
204 else
205 {
206 crosshairs[index] = loadcrosshairtexture(filename);
207 }
208}
209
210COMMAND(loadcrosshair, "ss");
211

Callers

nothing calls this directly

Calls 3

loadcrosshairtextureFunction · 0.85
getlistindexFunction · 0.85
loopiFunction · 0.70

Tested by

no test coverage detected