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hub / github.com/assaultcube/AC / drawradar

Function drawradar

source/src/renderhud.cpp:693–697  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

691}
692
693void drawradar(playerent *p, int w, int h)
694{
695 if(showmap) drawradar_showmap(p,w,h);
696 else drawradar_vicinity(p,w,h);
697}
698
699void drawteamicons(int w, int h, bool spect)
700{

Callers 1

gl_drawhudFunction · 0.85

Calls 2

drawradar_showmapFunction · 0.85
drawradar_vicinityFunction · 0.85

Tested by

no test coverage detected