| 714 | VARP(damagescreenfade, 0, 125, 1000); |
| 715 | |
| 716 | void damageblend(int n, void *p) |
| 717 | { |
| 718 | if(!damagescreen) return; |
| 719 | if(lastmillis > damageblendmillis || damageblendplayer != p) damageblendmillis = lastmillis; |
| 720 | damageblendmillis = min(damageblendmillis + n * damagescreenfactor, lastmillis + 3999); |
| 721 | damageblendplayer = p; |
| 722 | } |
| 723 | |
| 724 | inline char rangecolor(int val, const char *colors, int thres1, int thres2, int thres3) |
| 725 | { |