| 479 | } |
| 480 | |
| 481 | float dynfov() |
| 482 | { |
| 483 | bool isscoped = player1->weaponsel->type == GUN_SNIPER && ((sniperrifle *)player1->weaponsel)->scoped; |
| 484 | bool useremote = spectfovremote && camera1 != player1 && camera1->type == ENT_PLAYER && ((playerent *)camera1)->ffov && ((playerent *)camera1)->scopefov; |
| 485 | if(camera1 != player1 && camera1->type < ENT_CAMERA) isscoped = ((playerent *)camera1)->scoping; |
| 486 | if(isscoped) return (float) (useremote ? ((playerent *)camera1)->scopefov : scopefov); |
| 487 | else if(player1->isspectating()) return (float)(useremote ? ((playerent *)camera1)->ffov : spectfov); |
| 488 | else return (float)fov; |
| 489 | } |
| 490 | |
| 491 | VARF(fog, 64, DEFAULT_FOG, 1024, flagmapconfigchange()); |
| 492 | VARF(fogcolour, 0, DEFAULT_FOGCOLOUR, 0xFFFFFF, flagmapconfigchange()); |
no test coverage detected