| 289 | } |
| 290 | |
| 291 | void dot(int x, int y, float z) |
| 292 | { |
| 293 | const float DOF = 0.1f; |
| 294 | glBegin(GL_TRIANGLE_STRIP); |
| 295 | glVertex3f(x-DOF, y-DOF, z); |
| 296 | glVertex3f(x+DOF, y-DOF, z); |
| 297 | glVertex3f(x-DOF, y+DOF, z); |
| 298 | glVertex3f(x+DOF, y+DOF, z); |
| 299 | glEnd(); |
| 300 | xtraverts += 4; |
| 301 | } |
| 302 | |
| 303 | void blendbox(int x1, int y1, int x2, int y2, bool border, int tex, color *c) |
| 304 | { |