| 301 | } |
| 302 | |
| 303 | void blendbox(int x1, int y1, int x2, int y2, bool border, int tex, color *c) |
| 304 | { |
| 305 | glDepthMask(GL_FALSE); |
| 306 | if(tex>=0) |
| 307 | { |
| 308 | glBindTexture(GL_TEXTURE_2D, tex); |
| 309 | if(c) |
| 310 | { |
| 311 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 312 | glColor4f(c->r, c->g, c->b, c->alpha); |
| 313 | } |
| 314 | else |
| 315 | { |
| 316 | glDisable(GL_BLEND); |
| 317 | glColor3f(1, 1, 1); |
| 318 | } |
| 319 | |
| 320 | int texw = 512; |
| 321 | int texh = texw; |
| 322 | int cols = (int)((x2-x1)/texw+1); |
| 323 | int rows = (int)((y2-y1)/texh+1); |
| 324 | xtraverts += cols*rows*4; |
| 325 | |
| 326 | loopj(rows) |
| 327 | { |
| 328 | float ytexcut = 0.0f; |
| 329 | float yboxcut = 0.0f; |
| 330 | if((j+1)*texh>y2-y1) // cut last row to match the box height |
| 331 | { |
| 332 | yboxcut = (float)(((j+1)*texh)-(y2-y1)); |
| 333 | ytexcut = (float)(((j+1)*texh)-(y2-y1))/texh; |
| 334 | } |
| 335 | |
| 336 | loopi(cols) |
| 337 | { |
| 338 | float xtexcut = 0.0f; |
| 339 | float xboxcut = 0.0f; |
| 340 | if((i+1)*texw>x2-x1) |
| 341 | { |
| 342 | xboxcut = (float)(((i+1)*texw)-(x2-x1)); |
| 343 | xtexcut = (float)(((i+1)*texw)-(x2-x1))/texw; |
| 344 | } |
| 345 | |
| 346 | glBegin(GL_TRIANGLE_STRIP); |
| 347 | glTexCoord2f(0, 0); glVertex2f((float)x1+texw*i, (float)y1+texh*j); |
| 348 | glTexCoord2f(1-xtexcut, 0); glVertex2f(x1+texw*(i+1)-xboxcut, (float)y1+texh*j); |
| 349 | glTexCoord2f(0, 1-ytexcut); glVertex2f((float)x1+texw*i, y1+texh*(j+1)-yboxcut); |
| 350 | glTexCoord2f(1-xtexcut, 1-ytexcut); glVertex2f(x1+texw*(i+1)-xboxcut, (float)y1+texh*(j+1)-yboxcut); |
| 351 | glEnd(); |
| 352 | } |
| 353 | } |
| 354 | |
| 355 | if(!c) glEnable(GL_BLEND); |
| 356 | } |
| 357 | else |
| 358 | { |
| 359 | glDisable(GL_TEXTURE_2D); |
| 360 |
no test coverage detected