| 303 | if(d->type!=ENT_CAMERA) |
| 304 | { |
| 305 | loopv(players) // collide with other players |
| 306 | { |
| 307 | playerent *o = players[i]; |
| 308 | if(!o || o==d) continue; |
| 309 | if(plcollide(d, o, headspace, hi, lo)) return true; |
| 310 | } |
| 311 | if(d!=player1) if(plcollide(d, player1, headspace, hi, lo)) return true; |
| 312 | } |
| 313 |
nothing calls this directly
no test coverage detected