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github.com/assaultcube/AC
/ servermessage
Function
servermessage
source/src/master.cpp:356–360 ·
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Source
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354
}
355
356
void servermessage(gameserver &s, const char *msg)
357
{
358
mclient *c = findclient(s);
359
if(c) outputf(*c, msg);
360
}
361
362
void checkserverpongs()
363
{
Callers
1
loopv
Function · 0.85
Calls
2
findclient
Function · 0.85
outputf
Function · 0.85
Tested by
no test coverage detected