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hub / github.com/assaultcube/AC / servermessage

Function servermessage

source/src/master.cpp:356–360  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

354}
355
356void servermessage(gameserver &s, const char *msg)
357{
358 mclient *c = findclient(s);
359 if(c) outputf(*c, msg);
360}
361
362void checkserverpongs()
363{

Callers 1

loopvFunction · 0.85

Calls 2

findclientFunction · 0.85
outputfFunction · 0.85

Tested by

no test coverage detected