| 456 | } |
| 457 | |
| 458 | void execbind(keym &k, bool isdown) |
| 459 | { |
| 460 | loopv(releaseactions) |
| 461 | { |
| 462 | releaseaction &ra = releaseactions[i]; |
| 463 | if(ra.key==&k) |
| 464 | { |
| 465 | if(!isdown) execute(ra.action); |
| 466 | delete[] ra.action; |
| 467 | releaseactions.remove(i--); |
| 468 | } |
| 469 | } |
| 470 | if(isdown) |
| 471 | { |
| 472 | int state = keym::ACTION_DEFAULT; |
| 473 | if(editmode) state = keym::ACTION_EDITING; |
| 474 | else if(player1->isspectating()) state = keym::ACTION_SPECTATOR; |
| 475 | char *&action = k.actions[state][0] ? k.actions[state] : k.actions[keym::ACTION_DEFAULT]; |
| 476 | keyaction = action; |
| 477 | keypressed = &k; |
| 478 | execute(keyaction); |
| 479 | keypressed = NULL; |
| 480 | if(keyaction!=action) delete[] keyaction; |
| 481 | } |
| 482 | k.pressed = isdown; |
| 483 | } |
| 484 | |
| 485 | void consolekey(int code, bool isdown, SDL_Keymod mod) |
| 486 | { |
no test coverage detected