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hub / github.com/assaultcube/AC / zapplayerflags

Function zapplayerflags

source/src/clientgame.cpp:1088–1091  ·  view source on GitHub ↗

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1086}
1087
1088void zapplayerflags(playerent *p)
1089{
1090 loopi(2) if(flaginfos[i].state==CTFF_STOLEN && flaginfos[i].actor==p) initflag(i);
1091}
1092
1093void preparectf(bool cleanonly=false)
1094{

Callers 1

~playerentMethod · 0.85

Calls 2

initflagFunction · 0.85
loopiFunction · 0.70

Tested by

no test coverage detected