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github.com/assaultcube/AC
/ zapplayerflags
Function
zapplayerflags
source/src/clientgame.cpp:1088–1091 ·
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Source
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1086
}
1087
1088
void zapplayerflags(playerent *p)
1089
{
1090
loopi(2) if(flaginfos[i].state==CTFF_STOLEN && flaginfos[i].actor==p) initflag(i);
1091
}
1092
1093
void preparectf(bool cleanonly=false)
1094
{
Callers
1
~playerent
Method · 0.85
Calls
2
initflag
Function · 0.85
loopi
Function · 0.70
Tested by
no test coverage detected