| 816 | int waiting_permission = 0; |
| 817 | |
| 818 | bool tryrespawn() |
| 819 | { |
| 820 | if(spawnpermission > SP_OK_NUM) |
| 821 | { |
| 822 | hudeditf(HUDMSG_TIMER, "\f%s", spawn_message()); |
| 823 | } |
| 824 | else if(player1->state==CS_DEAD || player1->state==CS_SPECTATE) |
| 825 | { |
| 826 | if(team_isspect(player1->team)) |
| 827 | { |
| 828 | respawnself(); |
| 829 | return true; |
| 830 | } |
| 831 | else |
| 832 | { |
| 833 | int respawnmillis = player1->lastdeath + (m_arena ? 0 : (m_flags_ ? 5000 : 2000)); |
| 834 | if(lastmillis>respawnmillis) |
| 835 | { |
| 836 | player1->attacking = false; |
| 837 | if(m_arena) |
| 838 | { |
| 839 | if(!arenaintermission) hudeditf(HUDMSG_TIMER, "waiting for new round to start..."); |
| 840 | else lastspawnattempt = lastmillis; |
| 841 | return false; |
| 842 | } |
| 843 | if (lastmillis > waiting_permission) |
| 844 | { |
| 845 | waiting_permission = lastmillis + 1000; |
| 846 | respawnself(); |
| 847 | } |
| 848 | else hudeditf(HUDMSG_TIMER, "\f%s", spawn_message()); |
| 849 | return true; |
| 850 | } |
| 851 | else lastspawnattempt = lastmillis; |
| 852 | } |
| 853 | } |
| 854 | return false; |
| 855 | } |
| 856 | |
| 857 | VARP(hitsound, 0, 0, 2); |
| 858 |
no test coverage detected