| 450 | } |
| 451 | |
| 452 | void spawnstate(playerent *d) // reset player state not persistent accross spawns |
| 453 | { |
| 454 | d->respawn(); |
| 455 | d->spawnstate(gamemode); |
| 456 | if(d==player1) |
| 457 | { |
| 458 | setscope(false); |
| 459 | } |
| 460 | if(d->deaths==0) d->resetstats(); |
| 461 | } |
| 462 | |
| 463 | playerent *newplayerent() // create a new blank player |
| 464 | { |
no test coverage detected