| 612 | int lastspawnattempt = 0; |
| 613 | |
| 614 | void showrespawntimer() |
| 615 | { |
| 616 | if(intermission || ispaused || spawnpermission > SP_OK_NUM) return; |
| 617 | if(m_arena) |
| 618 | { |
| 619 | if(!arenaintermission) return; |
| 620 | showhudtimer(5, arenaintermission, "FIGHT!", lastspawnattempt >= arenaintermission && lastmillis < lastspawnattempt+100); |
| 621 | } |
| 622 | else if(player1->state==CS_DEAD && m_flags_ && (!player1->isspectating() || player1->spectatemode==SM_DEATHCAM)) |
| 623 | { |
| 624 | int secs = 5; |
| 625 | showhudtimer(secs, player1->lastdeath, "READY!", lastspawnattempt >= arenaintermission && lastmillis < lastspawnattempt+100); |
| 626 | } |
| 627 | } |
| 628 | |
| 629 | struct scriptsleep { int wait, millis; char *cmd; bool persist; }; |
| 630 | vector<scriptsleep> sleeps; |
no test coverage detected