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hub / github.com/assaultcube/AC / muteplayer

Function muteplayer

source/src/clientgame.cpp:134–138  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

132COMMAND(clearignored, "i");
133
134void muteplayer(int *cn)
135{
136 playerent *d = getclient(*cn);
137 if(d && d != player1) d->muted = true;
138}
139COMMAND(muteplayer, "i");
140
141void listmuted()

Callers

nothing calls this directly

Calls 1

getclientFunction · 0.85

Tested by

no test coverage detected