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Function killmessage

source/src/clientgame.cpp:879–888  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

877COMMANDF(gibmessage, "ss", (const char *gun, const char *message) { setkillmessage(gun, true, message); });
878
879const char *killmessage(int gun, bool gib = false)
880{
881 if(valid_weapon(gun))
882 {
883 defformatstring(aname)("%smessage_%s", gib ? "gib" : "frag", gunnames[gun]);
884 const char *res = getalias(aname);
885 return res ? res : killmessages[gib ? 1 : 0][gun];
886 }
887 return "";
888}
889
890COMMANDF(burstshots, "si", (char *gun, int *shots)
891{

Callers 1

dokillFunction · 0.85

Calls 1

getaliasFunction · 0.85

Tested by

no test coverage detected