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github.com/assaultcube/AC
/ getclientmap
Function
getclientmap
source/src/clientgame.cpp:34–34 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
32
int ispaused = 0;
33
34
char *getclientmap() { return clientmap; }
35
36
int getclientmode() { return gamemode; }
37
Callers
15
next
Method · 0.85
restart
Method · 0.85
sendmap
Function · 0.85
getmap
Function · 0.85
renderscores
Function · 0.85
asciiscores
Function · 0.85
embedconfigfile
Function · 0.85
worldio.cpp
File · 0.85
extractconfigfile
Function · 0.85
save_world
Function · 0.85
save_world9
Function · 0.85
xmap
Method · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected