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hub / github.com/assaultcube/AC / getclientmap

Function getclientmap

source/src/clientgame.cpp:34–34  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

32int ispaused = 0;
33
34char *getclientmap() { return clientmap; }
35
36int getclientmode() { return gamemode; }
37

Callers 15

nextMethod · 0.85
restartMethod · 0.85
sendmapFunction · 0.85
getmapFunction · 0.85
renderscoresFunction · 0.85
asciiscoresFunction · 0.85
embedconfigfileFunction · 0.85
worldio.cppFile · 0.85
extractconfigfileFunction · 0.85
save_worldFunction · 0.85
save_world9Function · 0.85
xmapMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected